No Brakes Valet - Jam Version
This game is out of order. I made it at the first OrcaJam and liked it so much I wanted to expand it into a serious business indie game.
A collaboration with omgpanda.com for a hybrid LD24/OrcaJam3. In this hybrid role playing/racing game, build your avatar, choose your car, and race.
Dial 'M' for Saguaro
I can't remember when or where I made this. Some jam obviously.
This is BEEFWAR a strategy game that takes place on a cattle.
- 48 cuts of beef
- 7 types of panzers
- intense strategies
Made for Ludum Dare #23
Some cool Polish guy made a video review but then removed it.
Also this is on iPhone and Android. google it.
You are a giant worm and people want to be friends with you, but you eat them so you are lonely. This is not a complete game. I just wanted to experiment with making a digestive system in Box2D. Made for Ludum Dare #22.
Justin Smith's Realistic Summer Sports Simulator
This is the prototype for the game that eventually became the record breaking iPad game of the same name. It was made For OrcaJam 2011 with much help from
Jacob Schwartz and Stephen Roberts.
Yet another silly physics game. You are an aspiring tennis star. See how many balls you can lob, volley, and smash.
This was made during the first 48 hour Full Indie Game Jam. Ola did the art if you can beleive it.
Have You Considered the Benefits of Life Insurance
You are an ugly life insurance salesman, and you must purchase gifts for your trophy wife. This is sneaky, because when you go bankrupt your wife will still have all her gifts.
The gifts are at the bottom of the screen. When you have enough money, you can click to buy them.
To earn money, click on a little person to sell him insurance. He will pay you a life time premium of $1 per second. Should he die, his family will collect $100. So try to insure people with a long life expectancy!
The only life hazard for these little people is pits! They will constantly be opening up. You may click and hold on a pit to close it, at a cost of $20
This is a game I made for Ludum Dare #17. The theme was "Islands".
1. 16 unique islands.
2. Amazing AI.
3. The great northern sport.
Single player vs AI, or 2 players on 1 keyboard. If the game feels unplayable, press ESC to get back to the menu, and try using Honshu, Jamaica, Tasmania, or Sark. Some islands are rather poor at hockey.
This is a game I made for Mini Ludum Dare #17.
I was inspired by watching speed skating during the Olympics.
Press 1,2,3,4 to bet on horses. The closer to the start line that you make a bet, the more reward you might get.
Last as long as you can withstand. There is no win condition.
This is a game I made for the TIGSource Assemblee competition using Oryx's 3D roguelike tileset. It's a puzzle game
where you have to ascend as many of your 9 rogues as possible. The trick is they're all controlled simultaneously. Read the "readme.txt" for instructions and tips.
Press "9" on the main menu for ro99 and ro999 secret modes.
Here's an alarmingly in-depth review
Fuck Oregon, let's go find El Dorado
This is a game I made for Ludum Dare #16. The theme was "Exploration".
1. Realistic Conestoga wagon physics.
2. 3 exciting diseases.
3. The legendary city of gold.
This was the prototype for my iPhone/Android game of a similar name.
Here's an entertaining youtube video
"Who is driving the car? A bear is driving the car! How can that be?!"
This is the game I made for the TIGSource Cockpit competition.
It was nominated for the 2010 IGF in the Nuovo category, and became an mobile game.
This is a game where you talk to an evil bird and participate in a diabolical spelling bee. Sound is required!
It was made for the TIGSource Commonplace Book competition - games inspired by semi-insane notes from H.P. Lovecraft.
I imagined HP in his gloomy victorian house making weird sounds with his throat and writing them down, snickering maniacally.
Randomly build a plane, then try to fly it. Aim for high scores in various air stunts.
This game was made for the TIGSource Procedural Generation competition.